After some recent stability and performance issues, the development of EcoVerse is back on track! I’ve revamped the look of the infobar at the top and added some useful tips, as well as the new concept of “Diversity”. This is currently an average of the animal diversity on all tiles and I am planning to add overall diversity (the total amount of different species in the ecosystem).
I also made some changes to the inner workings of the game and did a lot of performance improvements, as mentioned before.
EcoVerse is coming along nicely! As you can see in the image, I added a new are for more detailed tile information and am in the process of adding more visual help to the ui, like the little food icon on some tiles, which tells you where carnivores need othe animals for food.
I also did some general cleaning of the code of EcoVerse and a lot of tweaking here and there, to make it run better.
So far for now
Hey gamers, it’s been a while!
I have changed the way the game is controlled. previously I had a menu that opens when a tile is clicked, from where stuff can be placed. Now. it’s all at the bottom and you can select a tile, and in the future several tiles, to do stuff on. A litte lock overlay tells you if the tile meets the requirements.
Animals are to follow now and after that I will focus on the complexity and interaction of animals.
This is a development update for my game project EcoVerse. First of all, as you can see, the new UI and tile graphics have been impemented and there is also a new logo. Also, 4 different map views have been added, this image showing the animal view, and as you can see this island already has some basic animal life.
There are also some more additions to the biome diversity that are not visible in this image, like lakes and forests. Here is an image of the enviroment view, which is shown by default:
This is another development update for my current game project EcoVerse. So since last time, I added a new biomes called “grasslands”, which has extra fertility but costs more to build than desert. It can be build from the start or upgraded from desert, and future updates will include a lot of new animals for this biome, and for other, upcoming ones.
Also, I included a log window which shows when a new animal appears, and in which turn it happened.
Please keep in mind that the graphics I currently use are just placeholders, which I made myself, but they will be replaced with the actual graphics of the game in the future. So to show you the current state, I included a screenshot a friend of mine made while testing the game.