Tag Archives: dev blog

EcoVerse Beta v1.0.4 is live! – Development Update

Hey everyone!

 

I just uploaded a new version of the Beta, 1.0.4! It’s live right now and you can get it here.

 

Here’s the changelog for this update:

  • All Animals now also look for food on the surrounding tiles
  • Fertility and Water are now two different things. Tiles require surrounding water to be placed, but plants and animals need a certain level of Fertility.
  • Reduced the amount of Mountains that spawn on any given map
  • Made the different selections for the detailed info panel for tile stats in the bottom-left corner more visible
  • The game now uses a different font
  • The buttons for carnivorous animals now have a red border
  • Added a “How to Play” screen that shows up every launch

 

I hope you enjoy it! As you can see I finally added some explanation as to how to play. The biggest thing that’s left to do now is research.

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EcoVerse Dev Progress, 1.0.3 Update

Hey Everyone,

EcoVerse Beta 1.0.3 is live! As always, I have included a screenshot of the game in this post. You can get EcoVerse Beta here: EcoVerse Beta on itch.io

 

Here are the Patchnotes for this Update (also on the itch.io page):

  • Added pause, normal, fast and fastest speed options in the botton right
  • It’s now possible to select up to 10 tiles with SHIFT + Click and change their biome or add things to them. Buttons will be locked if the action is locked for one of the selected tiles.
  • Fixed an issue where players were unable to place lakes and oasis’
  • Removed the hotkeys for overlays, as they were conflicting with the multi selection. There will be customizable hotkeys for things like that in the future.
  • Adjusted some tooltips to display correctly
  • Tiles that are turned back into ocean now have anything still on them removed and turned into “decay”.
  • Balancing changes
  • Minor performance improvements
  • Code optimizations

 

The next update will probably (finally) bring a Tutorial of some sort.